Game Development · Software Engineering

One team.
Built to last.

Aeros Games is a game development studio and software engineering team. We build multiplayer experiences played by hundreds of thousands, and deliver software for selected fintech clients.

1.4M+
Unique Players
4.6K+
Combined Peak
6+
Years Building
3
Live Projects

Two disciplines.
One team.

Game development is the core of what we do. Software engineering is the discipline behind it — and we apply it to selected fintech clients as well.

Game Development

We design, build, and operate multiplayer games and UGC experiences end-to-end. Our home turf is Minecraft — we run two live networks across Java & Bedrock with fully custom-coded gamemodes, original progression systems, and the kind of live-ops cadence that keeps players coming back for years, not weeks.

Beyond Minecraft, we're moving into the broader UGC space — Roblox, Fortnite Creative (UEFN), and Hytale at launch. Same approach everywhere: original IP, real game design, and infrastructure that holds up when a community actually grows.

Minecraft UGC Custom Plugins Live Ops Community

Software Engineering

A smaller side of the studio: bespoke software engagements with a select group of fintech clients. The same engineering bar applied to systems that need to be reliable.

Fintech Backend APIs Integrations Web Apps

Built. Shipped.
Played.

A selection of titles we've launched and operated.

New platforms.
Same standard.

UGC is where the next generation of games is being built — and it's where we're putting real weight. Active pipelines beyond Minecraft, all built on the same foundation: original ideas, real game design, and engineering that scales.

In Pipeline
Platform · UGC
Roblox

Original experiences and licensed collaborations targeting Roblox's massive social-play audience. Built natively, not ported.

In Pipeline
Platform · UGC
Fortnite Creative

UEFN islands with custom mechanics, persistent progression, and the production polish Fortnite players expect.

Coming Soon
Platform · MMO
Hytale

Building HyRift — our flagship world for Hytale, designed to launch alongside the platform.

Watching
Platform · TBD
What's Next

Always evaluating where the next great community will live.

The same engineering standard, applied beyond games.

A smaller part of what we do, but a serious one. We take on a select number of software engagements with fintech clients each year — backend systems, integrations, internal tooling.

Engagements are kept small by design. We work directly with founders and engineering leads, scope carefully, and ship the highest quality work — every time.

01 Backend Systems & APIs
02 Fintech Integrations
03 Internal Tooling & Dashboards
04 Web Platforms & Full-Stack
05 Infrastructure & DevOps
06 Technical Consultation

Built by
people who care.

The people behind everything we ship.

M
Meed
Founder
A
Aplosh
Software Engineer
B
bogdan
Software Engineer
M
Moose
Software Engineer
P
Pinger
Software Engineer

We're hiring.

For the community, by the community — a team obsessed with building experiences worth showing up for.

Join the team.

We hire slowly and carefully. If you've shipped real things, take ownership, and want to work on games and software that actually get used — let's talk.

Apply or get in touch

Drop us a line. Real people read every message.

Working on something?

Game project, software engagement, partnership — drop us a line and let's see if it's a fit.